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Method normal

core/src/processing/core/PGraphics.java:1265–1281  ·  view source on GitHub ↗

( begin auto-generated from normal.xml ) Sets the current normal vector. This is for drawing three dimensional shapes and surfaces and specifies a vector perpendicular to the surface of the shape which determines how lighting affects it. Processing attempts to automatically assign normals to shapes

(float nx, float ny, float nz)

Source from the content-addressed store, hash-verified

1263 * @see PGraphics#lights()
1264 */
1265 public void normal(float nx, float ny, float nz) {
1266 normalX = nx;
1267 normalY = ny;
1268 normalZ = nz;
1269
1270 // if drawing a shape and the normal hasn't been set yet,
1271 // then we need to set the normals for each vertex so far
1272 if (shape != 0) {
1273 if (normalMode == NORMAL_MODE_AUTO) {
1274 // One normal per begin/end shape
1275 normalMode = NORMAL_MODE_SHAPE;
1276 } else if (normalMode == NORMAL_MODE_SHAPE) {
1277 // a separate normal for each vertex
1278 normalMode = NORMAL_MODE_VERTEX;
1279 }
1280 }
1281 }
1282
1283
1284 public void attribPosition(String name, float x, float y, float z) {

Callers 2

boxMethod · 0.95
sphereMethod · 0.95

Calls

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Tested by

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