( begin auto-generated from quad.xml ) A quad is a quadrilateral, a four sided polygon. It is similar to a rectangle, but the angles between its edges are not constrained to ninety degrees. The first pair of parameters (x1,y1) sets the first vertex and the subsequent pairs should proceed clockwise
(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4)
| 12083 | * @param y4 y-coordinate of the fourth corner |
| 12084 | */ |
| 12085 | public void quad(float x1, float y1, float x2, float y2, |
| 12086 | float x3, float y3, float x4, float y4) { |
| 12087 | if (recorder != null) recorder.quad(x1, y1, x2, y2, x3, y3, x4, y4); |
| 12088 | g.quad(x1, y1, x2, y2, x3, y3, x4, y4); |
| 12089 | } |
| 12090 | |
| 12091 | |
| 12092 | /** |