( begin auto-generated from beginRaw.xml ) To create vectors from 3D data, use the beginRaw() and endRaw() commands. These commands will grab the shape data just before it is rendered to the screen. At this stage, your entire scene is nothing but a long list of individual lines and tr
(String renderer, String filename)
| 11206 | * @see PApplet#hint(int) |
| 11207 | */ |
| 11208 | public PGraphics beginRaw(String renderer, String filename) { |
| 11209 | filename = insertFrame(filename); |
| 11210 | PGraphics rec = createGraphics(width, height, renderer, filename); |
| 11211 | g.beginRaw(rec); |
| 11212 | return rec; |
| 11213 | } |
| 11214 | |
| 11215 | |
| 11216 |
nothing calls this directly
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