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Class Texture

core/src/processing/opengl/Texture.java:44–1670  ·  view source on GitHub ↗

This class wraps an OpenGL texture. By Andres Colubri

Source from the content-addressed store, hash-verified

42 *
43 */
44public class Texture implements PConstants {
45 /**
46 * Texture with normalized UV.
47 */
48 protected static final int TEX2D = 0;
49 /**
50 * Texture with un-normalized UV.
51 */
52 protected static final int TEXRECT = 1;
53
54 /** Point sampling: both magnification and minification filtering are set
55 * to nearest */
56 protected static final int POINT = 2;
57 /** Linear sampling: magnification filtering is nearest, minification set
58 * to linear */
59 protected static final int LINEAR = 3;
60 /** Bilinear sampling: both magnification filtering is set to linear and
61 * minification either to linear-mipmap-nearest (linear interpolation is used
62 * within a mipmap, but not between different mipmaps). */
63 protected static final int BILINEAR = 4;
64 /** Trilinear sampling: magnification filtering set to linear, minification to
65 * linear-mipmap-linear, which offers the best mipmap quality since linear
66 * interpolation to compute the value in each of two maps and then
67 * interpolates linearly between these two values. */
68 protected static final int TRILINEAR = 5;
69
70
71 // This constant controls how many times pixelBuffer and rgbaPixels can be
72 // accessed before they are not released anymore. The idea is that if they
73 // have been used only a few times, it doesn't make sense to keep them around.
74 protected static final int MAX_UPDATES = 10;
75
76 // The minimum amount of free JVM's memory (in MB) before pixelBuffer and
77 // rgbaPixels are released every time after they are used.
78 protected static final int MIN_MEMORY = 5;
79
80 public int width, height;
81
82 public int glName;
83 public int glTarget;
84 public int glFormat;
85 public int glMinFilter;
86 public int glMagFilter;
87 public int glWrapS;
88 public int glWrapT;
89 public int glWidth;
90 public int glHeight;
91 private GLResourceTexture glres;
92
93 protected PGraphicsOpenGL pg;
94 protected PGL pgl; // The interface between Processing and OpenGL.
95 protected int context; // The context that created this texture.
96 protected boolean colorBuffer; // true if it is the color attachment of
97 // FrameBuffer object.
98
99 protected boolean usingMipmaps;
100 protected boolean usingRepeat;
101 protected float maxTexcoordU;

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