3x2 affine matrix implementation. Matrices are used to describe a transformation; see PMatrix for a general description. This matrix looks like the following when multiplying a vector (x, y) in mult(). [m00 m01 m02][x] [m00 x + m01 y + m02 1] [x'] [m10 m11 m12][y] = [m10 x
| 37 | * They are modified by the various transformation functions. |
| 38 | */ |
| 39 | public class PMatrix2D implements PMatrix { |
| 40 | |
| 41 | public float m00, m01, m02; |
| 42 | public float m10, m11, m12; |
| 43 | |
| 44 | |
| 45 | /** |
| 46 | * Create a new matrix, set to the identity matrix. |
| 47 | */ |
| 48 | public PMatrix2D() { |
| 49 | reset(); |
| 50 | } |
| 51 | |
| 52 | |
| 53 | public PMatrix2D(float m00, float m01, float m02, |
| 54 | float m10, float m11, float m12) { |
| 55 | set(m00, m01, m02, |
| 56 | m10, m11, m12); |
| 57 | } |
| 58 | |
| 59 | |
| 60 | public PMatrix2D(PMatrix matrix) { |
| 61 | set(matrix); |
| 62 | } |
| 63 | |
| 64 | |
| 65 | public void reset() { |
| 66 | set(1, 0, 0, |
| 67 | 0, 1, 0); |
| 68 | } |
| 69 | |
| 70 | |
| 71 | /** |
| 72 | * Returns a copy of this PMatrix. |
| 73 | */ |
| 74 | public PMatrix2D get() { |
| 75 | PMatrix2D outgoing = new PMatrix2D(); |
| 76 | outgoing.set(this); |
| 77 | return outgoing; |
| 78 | } |
| 79 | |
| 80 | |
| 81 | /** |
| 82 | * Copies the matrix contents into a 6 entry float array. |
| 83 | * If target is null (or not the correct size), a new array will be created. |
| 84 | * Returned in the order {@code {m00, m01, m02, m10, m11, m12}}. |
| 85 | */ |
| 86 | public float[] get(float[] target) { |
| 87 | if ((target == null) || (target.length != 6)) { |
| 88 | target = new float[6]; |
| 89 | } |
| 90 | target[0] = m00; |
| 91 | target[1] = m01; |
| 92 | target[2] = m02; |
| 93 | |
| 94 | target[3] = m10; |
| 95 | target[4] = m11; |
| 96 | target[5] = m12; |
nothing calls this directly
no outgoing calls
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