(shader, bufferGroup)
| 2127 | } |
| 2128 | |
| 2129 | _hasGroupDataChanged(shader, bufferGroup) { |
| 2130 | // First time |
| 2131 | if (!bufferGroup.currentBuffer) return true; |
| 2132 | return shader.buffersDirty.has(bufferGroup.group * 1000 + bufferGroup.binding); |
| 2133 | } |
| 2134 | |
| 2135 | _parseStruct(shaderSource, structName) { |
| 2136 | const structMatch = shaderSource.match( |
no outgoing calls
no test coverage detected