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Method init

src/webgl/p5.Texture.js:332–369  ·  view source on GitHub ↗
(levels)

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330 }
331
332 init(levels) {
333 // Handle both ImageData array (WebGL) and WebGPU texture object
334 if (Array.isArray(levels)) {
335 // WebGL path: levels is array of ImageData
336 const firstLevel = levels[0];
337 this.width = firstLevel.width;
338 this.height = firstLevel.height;
339
340 // Let renderer create the mipmap texture handle
341 this.textureHandle = this._renderer.createMipmapTextureHandle({
342 levels: levels,
343 format: this.format,
344 dataType: this.dataType,
345 width: this.width,
346 height: this.height,
347 });
348 } else {
349 // WebGPU path: levels is a mipmapData object with pre-built GPU texture
350 this.width = levels.size;
351 this.height = levels.size;
352
353 // Let renderer create the texture handle from the GPU texture
354 this.textureHandle = this._renderer.createMipmapTextureHandle({
355 gpuTexture: levels.gpuTexture,
356 format: levels.format,
357 dataType: 'uint8',
358 width: this.width,
359 height: this.height,
360 });
361 }
362
363 this._renderer.setTextureParams(this, {
364 minFilter: this.minFilter,
365 magFilter: this.magFilter,
366 wrapS: this.wrapS,
367 wrapT: this.wrapT
368 });
369 }
370
371 update() {}
372}

Callers

nothing calls this directly

Calls 2

setTextureParamsMethod · 0.45

Tested by

no test coverage detected