(shader, uniform, data)
| 1145 | } |
| 1146 | |
| 1147 | updateUniformValue(shader, uniform, data) { |
| 1148 | return setWebGLUniformValue( |
| 1149 | shader, |
| 1150 | uniform, |
| 1151 | data, |
| 1152 | (tex) => this.getTexture(tex), |
| 1153 | this.GL |
| 1154 | ); |
| 1155 | } |
| 1156 | |
| 1157 | _updateTexture(uniform, tex) { |
| 1158 | const gl = this.GL; |
no test coverage detected