()
| 1169 | } |
| 1170 | |
| 1171 | unbindTexture() { |
| 1172 | // unbind per above, disable texturing on glTarget |
| 1173 | this.GL.bindTexture(this.GL.TEXTURE_2D, null); |
| 1174 | } |
| 1175 | |
| 1176 | _unbindFramebufferTexture(uniform) { |
| 1177 | // Make sure an empty texture is bound to the slot so that we don't |
no test coverage detected