(framebufferTexture)
| 1195 | } |
| 1196 | |
| 1197 | createFramebufferTextureHandle(framebufferTexture) { |
| 1198 | // For WebGL, framebuffer texture handles are designed to be null |
| 1199 | return null; |
| 1200 | } |
| 1201 | |
| 1202 | uploadTextureFromSource({ texture, glFormat, glDataType }, source) { |
| 1203 | const gl = this.GL; |