* Resets all depth information so that nothing previously drawn will * occlude anything subsequently drawn.
(depth = 1)
| 654 | * occlude anything subsequently drawn. |
| 655 | */ |
| 656 | clearDepth(depth = 1) { |
| 657 | this.GL.clearDepth(depth); |
| 658 | this.GL.clear(this.GL.DEPTH_BUFFER_BIT); |
| 659 | } |
| 660 | |
| 661 | _applyStencilTestIfClipping() { |
| 662 | const drawTarget = this.drawTarget(); |
no test coverage detected