* Updates the framebuffer with the RGBA values in the * pixels array. * * `myBuffer.updatePixels()` only needs to be called after changing values * in the myBuffer.pixels array. Such * changes can be made dire
()
| 1132 | * } |
| 1133 | */ |
| 1134 | updatePixels() { |
| 1135 | // Let renderer handle the pixel update process |
| 1136 | this.renderer.updateFramebufferPixels(this); |
| 1137 | } |
| 1138 | } |
| 1139 | |
| 1140 | function framebuffer(p5, fn){ |
nothing calls this directly
no test coverage detected