* Deletes the framebuffer from GPU memory. * * Calling `myBuffer.remove()` frees the GPU memory used by the framebuffer. * The framebuffer also uses a bit of memory on the CPU which can be freed * like so: * * ```js * // Delete the framebuffer from GPU memory. * myBuffer.remo
()
| 709 | * } |
| 710 | */ |
| 711 | remove() { |
| 712 | this._deleteTextures(); |
| 713 | |
| 714 | // Let renderer clean up framebuffer resources |
| 715 | this.renderer.deleteFramebufferResources(this); |
| 716 | |
| 717 | this.renderer.framebuffers.delete(this); |
| 718 | } |
| 719 | |
| 720 | /** |
| 721 | * Begins drawing shapes to the framebuffer. |
no test coverage detected