* When making a p5.Framebuffer active so that it may be drawn to, this method * returns the underlying WebGL framebuffer that needs to be active to * support this. Antialiased framebuffers first write to a multisampled * renderbuffer, while other framebuffers can write directly to their mai
()
| 796 | * @private |
| 797 | */ |
| 798 | _framebufferToBind() { |
| 799 | return this.renderer.getFramebufferToBind(this); |
| 800 | } |
| 801 | |
| 802 | /** |
| 803 | * Ensure all readable textures are up-to-date. |
nothing calls this directly
no test coverage detected