* Rotates the matrix around the Z-axis by a given angle. * * This method modifies the current matrix to apply a rotation transformation * around the Z-axis. The rotation is performed in a 4x4 matrix context, which * is commonly used in 3D graphics to handle transformations. Rotating arou
(a)
| 1218 | * } |
| 1219 | */ |
| 1220 | rotateZ(a) { |
| 1221 | this.rotate4x4(a, 0, 0, 1); |
| 1222 | } |
| 1223 | |
| 1224 | /** |
| 1225 | * Sets the perspective projection matrix. |
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