* Rotates the matrix around the Y-axis by a given angle. * * This method modifies the current matrix to apply a rotation transformation * around the Y-axis. The rotation is performed in 3D space, and the angle * is specified in radians. Rotating around the Y-axis means that the X and Z
(a)
| 1180 | * } |
| 1181 | */ |
| 1182 | rotateY(a) { |
| 1183 | this.rotate4x4(a, 0, 1, 0); |
| 1184 | } |
| 1185 | |
| 1186 | /** |
| 1187 | * Rotates the matrix around the Z-axis by a given angle. |
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