* Rotates the matrix around the X-axis by a given angle. * * This method modifies the current matrix to apply a rotation transformation * around the X-axis. The rotation angle is specified in radians. * * Rotating around the X-axis means that the Y and Z coordinates of the matrix *
(a)
| 1144 | * } |
| 1145 | */ |
| 1146 | rotateX(a) { |
| 1147 | this.rotate4x4(a, 1, 0, 0); |
| 1148 | } |
| 1149 | |
| 1150 | /** |
| 1151 | * Rotates the matrix around the Y-axis by a given angle. |
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