* Creates a new p5.Framebuffer object with * the same WebGL context as the graphics buffer. * * p5.Framebuffer objects are separate drawing * surfaces that can be used as textures in WebGL mode. They're similar to * <a href
(options)
| 542 | * } |
| 543 | */ |
| 544 | createFramebuffer(options) { |
| 545 | return new Framebuffer(this._renderer, options); |
| 546 | } |
| 547 | |
| 548 | _assert3d(name) { |
| 549 | if (!this._renderer.isP3D) |
no outgoing calls
no test coverage detected