(
shaderName,
shaderObj,
expectedAttributes,
expectedUniforms
)
| 50 | } |
| 51 | }; |
| 52 | var testShader = function( |
| 53 | shaderName, |
| 54 | shaderObj, |
| 55 | expectedAttributes, |
| 56 | expectedUniforms |
| 57 | ) { |
| 58 | shaderObj.bindShader(); |
| 59 | testAttributes(shaderName, shaderObj.attributes, expectedAttributes); |
| 60 | testUniforms(shaderName, shaderObj.uniforms, expectedUniforms); |
| 61 | shaderObj.unbindShader(); |
| 62 | }; |
| 63 | afterAll(function() { |
| 64 | myp5.remove(); |
| 65 | }); |
no test coverage detected