({ p5 })
| 169 | } |
| 170 | |
| 171 | function pixelateShaderCallback({ p5 }) { |
| 172 | const pixelCountX = p5.uniformFloat(() => 100); |
| 173 | |
| 174 | p5.getColor((inputs, canvasContent) => { |
| 175 | const aspectRatio = inputs.canvasSize.x / inputs.canvasSize.y; |
| 176 | const pixelSize = [pixelCountX, pixelCountX / aspectRatio]; |
| 177 | |
| 178 | let coord = inputs.texCoord; |
| 179 | coord = p5.floor(coord * pixelSize) / pixelSize; |
| 180 | |
| 181 | let col = p5.getTexture(canvasContent, coord); |
| 182 | return col//[coord, 0, 1]; |
| 183 | }); |
| 184 | } |
| 185 | |
| 186 | function bloomShaderCallback({ p5, originalImage }) { |
| 187 | const preBlur = p5.uniformTexture(() => originalImage); |
nothing calls this directly
no test coverage detected