({ p5, originalImage })
| 184 | } |
| 185 | |
| 186 | function bloomShaderCallback({ p5, originalImage }) { |
| 187 | const preBlur = p5.uniformTexture(() => originalImage); |
| 188 | |
| 189 | getColor((input, canvasContent) => { |
| 190 | const blurredCol = p5.getTexture(canvasContent, input.texCoord); |
| 191 | const originalCol = p5.getTexture(preBlur, input.texCoord); |
| 192 | |
| 193 | const intensity = p5.max(originalCol, 0.1) * 12.2; |
| 194 | |
| 195 | const bloom = originalCol + blurredCol * intensity; |
| 196 | return [bloom.rgb, 1]; |
| 197 | }); |
| 198 | } |
| 199 | |
| 200 | await p5.createCanvas(200, 200, p5.WEBGPU); |
| 201 | const stars = p5.buildGeometry(() => p5.sphere(4, 4, 2)) |
nothing calls this directly
no test coverage detected