* @module Math * @submodule Random * @for p5
(p5, fn)
| 5 | */ |
| 6 | |
| 7 | function random(p5, fn){ |
| 8 | // variables used for random number generators |
| 9 | const randomStateProp = '_lcg_random_state'; |
| 10 | // Set to values from http://en.wikipedia.org/wiki/Numerical_Recipes |
| 11 | // m is basically chosen to be large (as it is the max period) |
| 12 | // and for its relationships to a and c |
| 13 | const m = 4294967296; |
| 14 | // a - 1 should be divisible by m's prime factors |
| 15 | const a = 1664525; |
| 16 | // c and m should be co-prime |
| 17 | const c = 1013904223; |
| 18 | let y2 = 0; |
| 19 | |
| 20 | // Linear Congruential Generator that stores its state at instance[stateProperty] |
| 21 | fn._lcg = function(stateProperty) { |
| 22 | // define the recurrence relationship |
| 23 | this[stateProperty] = (a * this[stateProperty] + c) % m; |
| 24 | // return a float in [0, 1) |
| 25 | // we've just used % m, so / m is always < 1 |
| 26 | return this[stateProperty] / m; |
| 27 | }; |
| 28 | |
| 29 | fn._lcgSetSeed = function(stateProperty, val) { |
| 30 | // pick a random seed if val is undefined or null |
| 31 | // the >>> 0 casts the seed to an unsigned 32-bit integer |
| 32 | this[stateProperty] = (val == null ? Math.random() * m : val) >>> 0; |
| 33 | }; |
| 34 | |
| 35 | /** |
| 36 | * Sets the seed value for the <a href="#/p5/random">random()</a> and |
| 37 | * <a href="#/p5/randomGaussian">randomGaussian()</a> functions. |
| 38 | * |
| 39 | * By default, <a href="#/p5/random">random()</a> and |
| 40 | * <a href="#/p5/randomGaussian">randomGaussian()</a> produce different |
| 41 | * results each time a sketch is run. Calling `randomSeed()` with a constant |
| 42 | * argument, such as `randomSeed(99)`, makes these functions produce the same |
| 43 | * results each time a sketch is run. |
| 44 | * |
| 45 | * @method randomSeed |
| 46 | * @param {Number} seed seed value. |
| 47 | * |
| 48 | * @example |
| 49 | * function setup() { |
| 50 | * createCanvas(100, 100); |
| 51 | * |
| 52 | * background(200); |
| 53 | * |
| 54 | * // Get random coordinates. |
| 55 | * let x = random(0, 100); |
| 56 | * let y = random(0, 100); |
| 57 | * |
| 58 | * // Draw the white circle. |
| 59 | * circle(x, y, 10); |
| 60 | * |
| 61 | * // Set a random seed for consistency. |
| 62 | * randomSeed(99); |
| 63 | * |
| 64 | * // Get random coordinates. |
no outgoing calls
no test coverage detected