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Function math

src/math/math.js:6–129  ·  view source on GitHub ↗

* @module Math * @for p5

(p5, fn)

Source from the content-addressed store, hash-verified

4 */
5
6function math(p5, fn) {
7 /**
8 * Creates a new <a href="#/p5.Vector">p5.Vector</a> object.
9 *
10 * A vector can be thought of in different ways. In one view, a vector is like
11 * an arrow pointing in space. Vectors have both magnitude (length) and
12 * direction. This view is helpful for programming motion.
13 *
14 * A vector's components determine its magnitude and direction. For example,
15 * calling `createVector(3, 4)` creates a new
16 * <a href="#/p5.Vector">p5.Vector</a> object with an x-component of 3 and a
17 * y-component of 4. From the origin, this vector's tip is 3 units to the
18 * right and 4 units down.
19 *
20 * You can also pass N dimensions to the `createVector` function. For example,
21 * calling `createVector(1, 2, 3, 4)` creates a vector with four components.
22 * This allows for flexibility in representing vectors in higher-dimensional
23 * spaces.
24 *
25 * Calling `createVector()` **with no arguments** is **deprecated** and will emit
26 * a friendly warning. Use `createVector(0)`, `createVector(0, 0)`, or
27 * `createVector(0, 0, 0)` instead.
28 *
29 * <a href="#/p5.Vector">p5.Vector</a> objects are often used to program
30 * motion because they simplify the math. For example, a moving ball has a
31 * position and a velocity. Position describes where the ball is in space. The
32 * ball's position vector extends from the origin to the ball's center.
33 * Velocity describes the ball's speed and the direction it's moving. If the
34 * ball is moving straight up, its velocity vector points straight up. Adding
35 * the ball's velocity vector to its position vector moves it, as in
36 * `pos.add(vel)`. Vector math relies on methods inside the
37 * <a href="#/p5.Vector">p5.Vector</a> class.
38 *
39 * @method createVector
40 * @param {...Number} x List of numbers representing each component of the vector.
41 * @return {p5.Vector} new <a href="#/p5.Vector">p5.Vector</a> object.
42 *
43 * @example
44 * function setup() {
45 * createCanvas(100, 100);
46 *
47 * background(200);
48 *
49 * // Create p5.Vector objects.
50 * let p1 = createVector(25, 25);
51 * let p2 = createVector(50, 50);
52 * let p3 = createVector(75, 75);
53 *
54 * // Draw the dots.
55 * strokeWeight(5);
56 * point(p1);
57 * point(p2);
58 * point(p3);
59 *
60 * describe('Three black dots form a diagonal line from top left to bottom right.');
61 * }
62 *
63 * @example

Callers 5

local_storage.jsFile · 0.85
p5.Vector.jsFile · 0.85
app.node.jsFile · 0.85
app.jsFile · 0.85
math.jsFile · 0.85

Calls

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Tested by

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