| 429 | // key collisions. |
| 430 | const paletteCache = {}; |
| 431 | const getIndexedFrame = frame => { |
| 432 | const length = frame.length / 4; |
| 433 | const index = new Uint8Array(length); |
| 434 | for (let i = 0; i < length; i++) { |
| 435 | const key = |
| 436 | (frame[i * 4] << 24) | |
| 437 | (frame[i * 4 + 1] << 16) | |
| 438 | (frame[i * 4 + 2] << 8) | |
| 439 | frame[i * 4 + 3]; |
| 440 | if (paletteCache[key] === undefined) { |
| 441 | paletteCache[key] = nearestColorIndex( |
| 442 | globalPalette, |
| 443 | frame.slice(i * 4, (i + 1) * 4) |
| 444 | ); |
| 445 | } |
| 446 | index[i] = paletteCache[key]; |
| 447 | } |
| 448 | return index; |
| 449 | }; |
| 450 | |
| 451 | // the way we designed the palette means we always take the last index for transparency |
| 452 | const transparentIndex = globalPalette.length - 1; |
no test coverage detected