(target: any)
| 10 | |
| 11 | /** Returns true if the `target` is animating (even if paused). */ |
| 12 | export const isAnimating = (target: any) => (target[$P] & IS_ANIMATING) > 0 |
| 13 | |
| 14 | /** Returns true if the `target` is paused (even if idle). */ |
| 15 | export const isPaused = (target: any) => (target[$P] & IS_PAUSED) > 0 |