* Constructs a new depth pass. * * @param {Scene} scene - The scene to render. * @param {Camera} camera - The camera to use to render the scene. * @param {Object} [options] - The options. * @param {WebGLRenderTarget} [options.renderTarget] - A custom render target. * @param {Number} [opt
(scene, camera, {
renderTarget,
resolutionScale = 1.0,
width = Resolution.AUTO_SIZE,
height = Resolution.AUTO_SIZE,
resolutionX = width,
resolutionY = height
} = {})
| 24 | */ |
| 25 | |
| 26 | constructor(scene, camera, { |
| 27 | renderTarget, |
| 28 | resolutionScale = 1.0, |
| 29 | width = Resolution.AUTO_SIZE, |
| 30 | height = Resolution.AUTO_SIZE, |
| 31 | resolutionX = width, |
| 32 | resolutionY = height |
| 33 | } = {}) { |
| 34 | |
| 35 | super("DepthPass"); |
| 36 | |
| 37 | this.needsSwap = false; |
| 38 | |
| 39 | /** |
| 40 | * A render pass. |
| 41 | * |
| 42 | * @type {RenderPass} |
| 43 | * @private |
| 44 | */ |
| 45 | |
| 46 | this.renderPass = new RenderPass(scene, camera, new MeshDepthMaterial({ |
| 47 | depthPacking: RGBADepthPacking |
| 48 | })); |
| 49 | |
| 50 | const renderPass = this.renderPass; |
| 51 | renderPass.skipShadowMapUpdate = true; |
| 52 | renderPass.ignoreBackground = true; |
| 53 | |
| 54 | /** |
| 55 | * A render target that contains the scene depth. |
| 56 | * |
| 57 | * @type {WebGLRenderTarget} |
| 58 | * @readonly |
| 59 | */ |
| 60 | |
| 61 | this.renderTarget = renderTarget; |
| 62 | |
| 63 | if(this.renderTarget === undefined) { |
| 64 | |
| 65 | this.renderTarget = new WebGLRenderTarget(1, 1, { |
| 66 | minFilter: NearestFilter, |
| 67 | magFilter: NearestFilter |
| 68 | }); |
| 69 | |
| 70 | this.renderTarget.texture.name = "DepthPass.Target"; |
| 71 | |
| 72 | } |
| 73 | |
| 74 | /** |
| 75 | * The resolution. |
| 76 | * |
| 77 | * @type {Resolution} |
| 78 | */ |
| 79 | |
| 80 | const resolution = this.resolution = new Resolution(this, resolutionX, resolutionY, resolutionScale); |
| 81 | resolution.addEventListener("change", (e) => this.setSize(resolution.baseWidth, resolution.baseHeight)); |
| 82 | |
| 83 | } |