* Informs the associated EffectPass that this effect requires a shader recompilation. * * Should be called after changing macros or extensions and after adding/removing uniforms. * * @protected
()
| 398 | */ |
| 399 | |
| 400 | setChanged() { |
| 401 | |
| 402 | this.dispatchEvent({ type: "change" }); |
| 403 | |
| 404 | } |
| 405 | |
| 406 | /** |
| 407 | * Sets the depth texture. |
no outgoing calls
no test coverage detected