* Performs initialization tasks. * * @param {WebGLRenderer} renderer - The renderer. * @param {Boolean} alpha - Whether the renderer uses the alpha channel or not. * @param {Number} frameBufferType - The type of the main frame buffers.
(renderer, alpha, frameBufferType)
| 534 | */ |
| 535 | |
| 536 | initialize(renderer, alpha, frameBufferType) { |
| 537 | |
| 538 | this.cocPass.initialize(renderer, alpha, frameBufferType); |
| 539 | this.maskPass.initialize(renderer, alpha, frameBufferType); |
| 540 | this.bokehNearBasePass.initialize(renderer, alpha, frameBufferType); |
| 541 | this.bokehNearFillPass.initialize(renderer, alpha, frameBufferType); |
| 542 | this.bokehFarBasePass.initialize(renderer, alpha, frameBufferType); |
| 543 | this.bokehFarFillPass.initialize(renderer, alpha, frameBufferType); |
| 544 | |
| 545 | // The blur pass operates on the CoC buffer. |
| 546 | this.blurPass.initialize(renderer, alpha, UnsignedByteType); |
| 547 | |
| 548 | if(renderer.capabilities.logarithmicDepthBuffer) { |
| 549 | |
| 550 | this.cocPass.fullscreenMaterial.defines.LOG_DEPTH = "1"; |
| 551 | |
| 552 | } |
| 553 | |
| 554 | if(frameBufferType !== undefined) { |
| 555 | |
| 556 | this.renderTarget.texture.type = frameBufferType; |
| 557 | this.renderTargetNear.texture.type = frameBufferType; |
| 558 | this.renderTargetFar.texture.type = frameBufferType; |
| 559 | this.renderTargetMasked.texture.type = frameBufferType; |
| 560 | |
| 561 | if(renderer !== null && renderer.outputColorSpace === SRGBColorSpace) { |
| 562 | |
| 563 | this.renderTarget.texture.colorSpace = SRGBColorSpace; |
| 564 | this.renderTargetNear.texture.colorSpace = SRGBColorSpace; |
| 565 | this.renderTargetFar.texture.colorSpace = SRGBColorSpace; |
| 566 | this.renderTargetMasked.texture.colorSpace = SRGBColorSpace; |
| 567 | |
| 568 | } |
| 569 | |
| 570 | } |
| 571 | |
| 572 | } |
| 573 | |
| 574 | } |
nothing calls this directly
no test coverage detected