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hub / github.com/pmndrs/postprocessing / createBuffer

Method createBuffer

src/core/EffectComposer.js:409–441  ·  view source on GitHub ↗

* Creates a new render target. * * @private * @param {Boolean} depthBuffer - Whether the render target should have a depth buffer. * @param {Boolean} stencilBuffer - Whether the render target should have a stencil buffer. * @param {Number} type - The frame buffer type. * @param {Number}

(depthBuffer, stencilBuffer, type, multisampling)

Source from the content-addressed store, hash-verified

407 */
408
409 createBuffer(depthBuffer, stencilBuffer, type, multisampling) {
410
411 const renderer = this.renderer;
412 const size = (renderer === null) ? new Vector2() : renderer.getDrawingBufferSize(new Vector2());
413
414 const options = {
415 minFilter: LinearFilter,
416 magFilter: LinearFilter,
417 stencilBuffer,
418 depthBuffer,
419 type
420 };
421
422 const renderTarget = new WebGLRenderTarget(size.width, size.height, options);
423
424 if(multisampling > 0) {
425
426 renderTarget.samples = multisampling;
427
428 }
429
430 if(type === UnsignedByteType && renderer !== null && renderer.outputColorSpace === SRGBColorSpace) {
431
432 renderTarget.texture.colorSpace = SRGBColorSpace;
433
434 }
435
436 renderTarget.texture.name = "EffectComposer.Buffer";
437 renderTarget.texture.generateMipmaps = false;
438
439 return renderTarget;
440
441 }
442
443 /**
444 * Can be used to change the main scene for all registered passes and effects.

Callers 2

constructorMethod · 0.95
multisamplingMethod · 0.95

Calls

no outgoing calls

Tested by

no test coverage detected