| 20 | */ |
| 21 | |
| 22 | export class OutlineEffect extends Effect { |
| 23 | |
| 24 | /** |
| 25 | * Constructs a new outline effect. |
| 26 | * |
| 27 | * @param {Scene} scene - The main scene. |
| 28 | * @param {Camera} camera - The main camera. |
| 29 | * @param {Object} [options] - The options. |
| 30 | * @param {BlendFunction} [options.blendFunction=BlendFunction.SCREEN] - The blend function. Use `BlendFunction.ALPHA` for dark outlines. |
| 31 | * @param {Texture} [options.patternTexture=null] - A pattern texture. |
| 32 | * @param {Number} [options.patternScale=1.0] - The pattern scale. |
| 33 | * @param {Number} [options.edgeStrength=1.0] - The edge strength. |
| 34 | * @param {Number} [options.pulseSpeed=0.0] - The pulse speed. A value of zero disables the pulse effect. |
| 35 | * @param {Number} [options.visibleEdgeColor=0xffffff] - The color of visible edges. |
| 36 | * @param {Number} [options.hiddenEdgeColor=0x22090a] - The color of hidden edges. |
| 37 | * @param {KernelSize} [options.kernelSize=KernelSize.VERY_SMALL] - The blur kernel size. |
| 38 | * @param {Boolean} [options.blur=false] - Whether the outline should be blurred. |
| 39 | * @param {Boolean} [options.xRay=true] - Whether occluded parts of selected objects should be visible. |
| 40 | * @param {Number} [options.multisampling=0] - The number of samples used for multisample antialiasing. Requires WebGL 2. |
| 41 | * @param {Number} [options.resolutionScale=0.5] - The resolution scale. |
| 42 | * @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution. |
| 43 | * @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution. |
| 44 | * @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead. |
| 45 | * @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead. |
| 46 | */ |
| 47 | |
| 48 | constructor(scene, camera, { |
| 49 | blendFunction = BlendFunction.SCREEN, |
| 50 | patternTexture = null, |
| 51 | patternScale = 1.0, |
| 52 | edgeStrength = 1.0, |
| 53 | pulseSpeed = 0.0, |
| 54 | visibleEdgeColor = 0xffffff, |
| 55 | hiddenEdgeColor = 0x22090a, |
| 56 | kernelSize = KernelSize.VERY_SMALL, |
| 57 | blur = false, |
| 58 | xRay = true, |
| 59 | multisampling = 0, |
| 60 | resolutionScale = 0.5, |
| 61 | width = Resolution.AUTO_SIZE, |
| 62 | height = Resolution.AUTO_SIZE, |
| 63 | resolutionX = width, |
| 64 | resolutionY = height |
| 65 | } = {}) { |
| 66 | |
| 67 | super("OutlineEffect", fragmentShader, { |
| 68 | uniforms: new Map([ |
| 69 | ["maskTexture", new Uniform(null)], |
| 70 | ["edgeTexture", new Uniform(null)], |
| 71 | ["edgeStrength", new Uniform(edgeStrength)], |
| 72 | ["visibleEdgeColor", new Uniform(new Color(visibleEdgeColor))], |
| 73 | ["hiddenEdgeColor", new Uniform(new Color(hiddenEdgeColor))], |
| 74 | ["pulse", new Uniform(1.0)], |
| 75 | ["patternScale", new Uniform(patternScale)], |
| 76 | ["patternTexture", new Uniform(null)] |
| 77 | ]) |
| 78 | }); |
| 79 |
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