| 17 | */ |
| 18 | |
| 19 | export class BloomEffect extends Effect { |
| 20 | |
| 21 | /** |
| 22 | * Constructs a new bloom effect. |
| 23 | * |
| 24 | * @param {Object} [options] - The options. |
| 25 | * @param {BlendFunction} [options.blendFunction=BlendFunction.SCREEN] - The blend function of this effect. |
| 26 | * @param {Number} [options.luminanceThreshold=1.0] - The luminance threshold. Raise this value to mask out darker elements in the scene. |
| 27 | * @param {Number} [options.luminanceSmoothing=0.03] - Controls the smoothness of the luminance threshold. |
| 28 | * @param {Boolean} [options.mipmapBlur=true] - Enables or disables mipmap blur. |
| 29 | * @param {Number} [options.intensity=1.0] - The bloom intensity. |
| 30 | * @param {Number} [options.radius=0.85] - The blur radius. Only applies to mipmap blur. |
| 31 | * @param {Number} [options.levels=8] - The amount of MIP levels. Only applies to mipmap blur. |
| 32 | * @param {KernelSize} [options.kernelSize=KernelSize.LARGE] - Deprecated. Use mipmapBlur instead. |
| 33 | * @param {Number} [options.resolutionScale=0.5] - Deprecated. Use mipmapBlur instead. |
| 34 | * @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - Deprecated. Use mipmapBlur instead. |
| 35 | * @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - Deprecated. Use mipmapBlur instead. |
| 36 | * @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use mipmapBlur instead. |
| 37 | * @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use mipmapBlur instead. |
| 38 | */ |
| 39 | |
| 40 | constructor({ |
| 41 | blendFunction = BlendFunction.SCREEN, |
| 42 | luminanceThreshold = 1.0, |
| 43 | luminanceSmoothing = 0.03, |
| 44 | mipmapBlur = true, |
| 45 | intensity = 1.0, |
| 46 | radius = 0.85, |
| 47 | levels = 8, |
| 48 | kernelSize = KernelSize.LARGE, |
| 49 | resolutionScale = 0.5, |
| 50 | width = Resolution.AUTO_SIZE, |
| 51 | height = Resolution.AUTO_SIZE, |
| 52 | resolutionX = width, |
| 53 | resolutionY = height |
| 54 | } = {}) { |
| 55 | |
| 56 | super("BloomEffect", fragmentShader, { |
| 57 | blendFunction, |
| 58 | uniforms: new Map([ |
| 59 | ["map", new Uniform(null)], |
| 60 | ["intensity", new Uniform(intensity)] |
| 61 | ]) |
| 62 | }); |
| 63 | |
| 64 | /** |
| 65 | * A render target. |
| 66 | * |
| 67 | * @type {WebGLRenderTarget} |
| 68 | * @private |
| 69 | */ |
| 70 | |
| 71 | this.renderTarget = new WebGLRenderTarget(1, 1, { depthBuffer: false }); |
| 72 | this.renderTarget.texture.name = "Bloom.Target"; |
| 73 | |
| 74 | /** |
| 75 | * A blur pass. |
| 76 | * |
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