(sceneLayout, eyeX, eyeY, eyeZ)
| 299 | } |
| 300 | |
| 301 | function assertCameraEye(sceneLayout, eyeX, eyeY, eyeZ) { |
| 302 | expect(sceneLayout.camera.eye.x).toEqual(eyeX); |
| 303 | expect(sceneLayout.camera.eye.y).toEqual(eyeY); |
| 304 | expect(sceneLayout.camera.eye.z).toEqual(eyeZ); |
| 305 | |
| 306 | var camera = sceneLayout._scene.getCamera(); |
| 307 | expect(camera.eye.x).toBeCloseTo(eyeX); |
| 308 | expect(camera.eye.y).toBeCloseTo(eyeY); |
| 309 | expect(camera.eye.z).toBeCloseTo(eyeZ); |
| 310 | } |
| 311 | |
| 312 | beforeEach(function(done) { |
| 313 | gd = createGraphDiv(); |
no outgoing calls
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