(gl)
| 17899 | } |
| 17900 | |
| 17901 | function createWireShader(gl) { |
| 17902 | var shader = createShader(gl, wireShader.vertex, wireShader.fragment) |
| 17903 | shader.attributes.position.location = 0 |
| 17904 | shader.attributes.color.location = 2 |
| 17905 | shader.attributes.uv.location = 3 |
| 17906 | return shader |
| 17907 | } |
| 17908 | |
| 17909 | function createPointShader(gl) { |
| 17910 | var shader = createShader(gl, pointShader.vertex, pointShader.fragment) |
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