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Function createVectorMesh

stackgl_modules/index.js:14237–14299  ·  view source on GitHub ↗
(gl, params, opts)

Source from the content-addressed store, hash-verified

14235
14236
14237function createVectorMesh(gl, params, opts) {
14238 var shaders = opts.shaders
14239
14240 if (arguments.length === 1) {
14241 params = gl
14242 gl = params.gl
14243 }
14244
14245
14246 var triShader = createMeshShader(gl, shaders)
14247 var pickShader = createPickShader(gl, shaders)
14248 var meshTexture = createTexture(gl,
14249 ndarray(new Uint8Array([255,255,255,255]), [1,1,4]))
14250 meshTexture.generateMipmap()
14251 meshTexture.minFilter = gl.LINEAR_MIPMAP_LINEAR
14252 meshTexture.magFilter = gl.LINEAR
14253
14254 var trianglePositions = createBuffer(gl)
14255 var triangleVectors = createBuffer(gl)
14256 var triangleColors = createBuffer(gl)
14257 var triangleUVs = createBuffer(gl)
14258 var triangleIds = createBuffer(gl)
14259 var triangleVAO = createVAO(gl, [
14260 { buffer: trianglePositions,
14261 type: gl.FLOAT,
14262 size: 4
14263 },
14264 { buffer: triangleIds,
14265 type: gl.UNSIGNED_BYTE,
14266 size: 4,
14267 normalized: true
14268 },
14269 { buffer: triangleColors,
14270 type: gl.FLOAT,
14271 size: 4
14272 },
14273 { buffer: triangleUVs,
14274 type: gl.FLOAT,
14275 size: 2
14276 },
14277 { buffer: triangleVectors,
14278 type: gl.FLOAT,
14279 size: 4
14280 }
14281 ])
14282
14283 var mesh = new VectorMesh(gl
14284 , meshTexture
14285 , triShader
14286 , pickShader
14287 , trianglePositions
14288 , triangleVectors
14289 , triangleIds
14290 , triangleColors
14291 , triangleUVs
14292 , triangleVAO
14293 , opts.traceType || 'cone'
14294 )

Callers

nothing calls this directly

Calls 4

createMeshShaderFunction · 0.85
createPickShaderFunction · 0.85
createBufferFunction · 0.85
createVAOFunction · 0.85

Tested by

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