(
gl,
bounds,
labels,
labelFont,
ticks,
tickFont)
| 13147 | } |
| 13148 | |
| 13149 | function createTextSprites( |
| 13150 | gl, |
| 13151 | bounds, |
| 13152 | labels, |
| 13153 | labelFont, |
| 13154 | ticks, |
| 13155 | tickFont) { |
| 13156 | |
| 13157 | var buffer = createBuffer(gl) |
| 13158 | var vao = createVAO(gl, [ |
| 13159 | { "buffer": buffer, |
| 13160 | "size": 3 |
| 13161 | } |
| 13162 | ]) |
| 13163 | |
| 13164 | var shader = createShader(gl) |
| 13165 | shader.attributes.position.location = 0 |
| 13166 | |
| 13167 | var result = new TextSprites( |
| 13168 | gl, |
| 13169 | shader, |
| 13170 | buffer, |
| 13171 | vao) |
| 13172 | |
| 13173 | result.update(bounds, labels, labelFont, ticks, tickFont) |
| 13174 | |
| 13175 | return result |
| 13176 | } |
| 13177 | |
| 13178 | |
| 13179 | /***/ }), |
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