()
| 15272 | |
| 15273 | var workInProgressSources = []; |
| 15274 | function resetWorkInProgressVersions() { |
| 15275 | for (var i = 0; i < workInProgressSources.length; i++) { |
| 15276 | var mutableSource = workInProgressSources[i]; |
| 15277 | |
| 15278 | { |
| 15279 | mutableSource._workInProgressVersionPrimary = null; |
| 15280 | } |
| 15281 | } |
| 15282 | |
| 15283 | workInProgressSources.length = 0; |
| 15284 | } |
| 15285 | // This ensures that the version used for server rendering matches the one |
| 15286 | // that is eventually read during hydration. |
| 15287 | // If they don't match there's a potential tear and a full deopt render is required. |
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