()
| 16091 | |
| 16092 | var workInProgressSources = []; |
| 16093 | function resetWorkInProgressVersions() { |
| 16094 | for (var i = 0; i < workInProgressSources.length; i++) { |
| 16095 | var mutableSource = workInProgressSources[i]; |
| 16096 | |
| 16097 | { |
| 16098 | mutableSource._workInProgressVersionPrimary = null; |
| 16099 | } |
| 16100 | } |
| 16101 | |
| 16102 | workInProgressSources.length = 0; |
| 16103 | } |
| 16104 | // This ensures that the version used for server rendering matches the one |
| 16105 | // that is eventually read during hydration. |
| 16106 | // If they don't match there's a potential tear and a full deopt render is required. |
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