| 18 | * @ignore |
| 19 | */ |
| 20 | export class GpuMeshAdapter implements MeshAdaptor |
| 21 | { |
| 22 | /** @ignore */ |
| 23 | public static extension = { |
| 24 | type: [ |
| 25 | ExtensionType.WebGPUPipesAdaptor, |
| 26 | ], |
| 27 | name: 'mesh', |
| 28 | } as const; |
| 29 | |
| 30 | private _shader: Shader; |
| 31 | |
| 32 | public init(): void |
| 33 | { |
| 34 | const gpuProgram = compileHighShaderGpuProgram({ |
| 35 | name: 'mesh', |
| 36 | bits: [ |
| 37 | localUniformBit, |
| 38 | textureBit, |
| 39 | roundPixelsBit, |
| 40 | ] |
| 41 | }); |
| 42 | |
| 43 | this._shader = new Shader({ |
| 44 | gpuProgram, |
| 45 | resources: { |
| 46 | uTexture: Texture.EMPTY._source, |
| 47 | uSampler: Texture.EMPTY._source.style, |
| 48 | textureUniforms: { |
| 49 | uTextureMatrix: { type: 'mat3x3<f32>', value: new Matrix() }, |
| 50 | } |
| 51 | } |
| 52 | }); |
| 53 | } |
| 54 | |
| 55 | public execute(meshPipe: MeshPipe, mesh: Mesh) |
| 56 | { |
| 57 | const renderer = meshPipe.renderer as WebGPURenderer; |
| 58 | |
| 59 | let shader: Shader = mesh._shader; |
| 60 | |
| 61 | if (!shader) |
| 62 | { |
| 63 | shader = this._shader; |
| 64 | |
| 65 | shader.groups[2] = renderer.texture.getTextureBindGroup(mesh.texture); |
| 66 | } |
| 67 | else if (!shader.gpuProgram) |
| 68 | { |
| 69 | // #if _DEBUG |
| 70 | warn('Mesh shader has no gpuProgram', mesh.shader); |
| 71 | // #endif |
| 72 | |
| 73 | return; |
| 74 | } |
| 75 | |
| 76 | const gpuProgram = shader.gpuProgram; |
| 77 | // GPU.. |
nothing calls this directly
no outgoing calls
no test coverage detected