* Gets the world transform matrix for this Game Object, factoring in any parent Containers. * @param tempMatrix The matrix to populate with the values from this Game Object. * @param parentMatrix A temporary matrix to hold parent values during the calculations.
(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix)
| 20533 | * @returns The populated Transform Matrix. |
| 20534 | */ |
| 20535 | getWorldTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix; |
| 20536 | /** |
| 20537 | * Takes the given `x` and `y` coordinates and converts them into local space for this |
| 20538 | * Game Object, taking into account parent and local transforms, and the Display Origin. |
no outgoing calls
no test coverage detected