* Gets the world position of this Game Object, factoring in any parent Containers. * @param point A Vector2, or point-like object, to store the result in. * @param tempMatrix A temporary matrix to hold the Game Object's values. * @param parentMatrix
(point?: Phaser.Math.Vector2, tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix)
| 20557 | * @returns The world position of this Game Object. |
| 20558 | */ |
| 20559 | getWorldPoint(point?: Phaser.Math.Vector2, tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.Math.Vector2; |
| 20560 | /** |
| 20561 | * Gets the sum total rotation of all of this Game Object's parent Containers. |
| 20562 | * |
no outgoing calls
no test coverage detected