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Method getWorldPoint

types/phaser.d.ts:20559–20559  ·  view source on GitHub ↗

* Gets the world position of this Game Object, factoring in any parent Containers. * @param point A Vector2, or point-like object, to store the result in. * @param tempMatrix A temporary matrix to hold the Game Object's values. * @param parentMatrix

(point?: Phaser.Math.Vector2, tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix)

Source from the content-addressed store, hash-verified

20557 * @returns The world position of this Game Object.
20558 */
20559 getWorldPoint(point?: Phaser.Math.Vector2, tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.Math.Vector2;
20560 /**
20561 * Gets the sum total rotation of all of this Game Object's parent Containers.
20562 *

Callers 5

InputManager.jsFile · 0.80
Pointer.jsFile · 0.80
BaseCamera.test.jsFile · 0.80
Transform.test.jsFile · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected