* Sets the tint mode to use when applying the tint to the texture. * * Note that, in Phaser 3, tint mode and color were set at the same time. * In Phaser 4 they are separate settings. * @param mode The tint mode to use.
(mode: number | Phaser.TintModes)
| 20351 | * @returns This Game Object instance. |
| 20352 | */ |
| 20353 | setTintMode(mode: number | Phaser.TintModes): this; |
| 20354 | /** |
| 20355 | * Deprecated method which does nothing. |
| 20356 | * In Phaser 3, this would set the tint color, and set the tint mode to fill. |
no outgoing calls
no test coverage detected