* Sets the secondary tint color on this Game Object. * This is used in two-color tint modes. * See Phaser.GameObjects.Components.Tint#setTint for more information. * @param topLeft The secondary tint being applied to the top-left of the Game
(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number)
| 20342 | * @returns This Game Object instance. |
| 20343 | */ |
| 20344 | setTint2(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number): this; |
| 20345 | /** |
| 20346 | * Sets the tint mode to use when applying the tint to the texture. |
| 20347 | * |