* Sets the tint color on this Game Object. * * The tint works by taking the pixel color values from the Game Objects texture, and then * combining it with the color value of the tint. You can provide either one color value, * in wh
(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number)
| 20331 | * @returns This Game Object instance. |
| 20332 | */ |
| 20333 | setTint(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number): this; |
| 20334 | /** |
| 20335 | * Sets the secondary tint color on this Game Object. |
| 20336 | * This is used in two-color tint modes. |
no outgoing calls
no test coverage detected