* Sets the texture and frame this Game Object will use to render with. * * Textures are referenced by their string-based keys, as stored in the Texture Manager. * * Calling this method will modify the `width` and `height` properti
(key: string | Phaser.Textures.Texture, frame?: string | number, updateSize?: boolean, updateOrigin?: boolean)
| 20128 | * @returns This Game Object instance. |
| 20129 | */ |
| 20130 | setTexture(key: string | Phaser.Textures.Texture, frame?: string | number, updateSize?: boolean, updateOrigin?: boolean): this; |
| 20131 | /** |
| 20132 | * Sets the frame this Game Object will use to render with. |
| 20133 | * |
no outgoing calls
no test coverage detected