* Sets the frame this Game Object will use to render with. * * If you pass a string or index then the Frame has to belong to the current Texture being used * by this Game Object. * * If you pass a Frame instance,
(frame: string | number | Phaser.Textures.Frame, updateSize?: boolean, updateOrigin?: boolean)
| 20145 | * @returns This Game Object instance. |
| 20146 | */ |
| 20147 | setFrame(frame: string | number | Phaser.Textures.Frame, updateSize?: boolean, updateOrigin?: boolean): this; |
| 20148 | } |
| 20149 | |
| 20150 | /** |
no outgoing calls
no test coverage detected