* Adds a render step function to this Game Object's WebGL render pipeline. * * The first render step in `_renderSteps` is run first. * It should call the next render step in the list. * This allows render steps to control the rende
(fn: Phaser.Types.GameObjects.RenderWebGLStep, index?: number)
| 19827 | * @returns This Game Object instance. |
| 19828 | */ |
| 19829 | addRenderStep(fn: Phaser.Types.GameObjects.RenderWebGLStep, index?: number): this; |
| 19830 | } |
| 19831 | |
| 19832 | /** |
no outgoing calls
no test coverage detected