* Initializes the render nodes for this Game Object. * * This method is called when the Game Object is added to the Scene. * It is responsible for setting up the default render nodes * this Game Object will use. *
(defaultNodes: Map<string, string>)
| 19765 | * @param defaultNodes The default render nodes to set for this Game Object. |
| 19766 | */ |
| 19767 | initRenderNodes(defaultNodes: Map<string, string>): void; |
| 19768 | /** |
| 19769 | * Sets the RenderNode for a given role. |
| 19770 | * |
no outgoing calls
no test coverage detected