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Method initRenderNodes

types/phaser.d.ts:19767–19767  ·  view source on GitHub ↗

* Initializes the render nodes for this Game Object. * * This method is called when the Game Object is added to the Scene. * It is responsible for setting up the default render nodes * this Game Object will use. *

(defaultNodes: Map<string, string>)

Source from the content-addressed store, hash-verified

19765 * @param defaultNodes The default render nodes to set for this Game Object.
19766 */
19767 initRenderNodes(defaultNodes: Map<string, string>): void;
19768 /**
19769 * Sets the RenderNode for a given role.
19770 *

Callers 15

TilemapLayer.jsFile · 0.80
TilemapGPULayer.jsFile · 0.80
MatterSprite.jsFile · 0.80
MatterImage.jsFile · 0.80
Blitter.jsFile · 0.80
BitmapText.jsFile · 0.80
Mesh2D.jsFile · 0.80
Image.jsFile · 0.80
TileSprite.jsFile · 0.80
PointLight.jsFile · 0.80
NineSlice.jsFile · 0.80
ParticleEmitter.jsFile · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected