* Sets the origin of this Game Object based on the Pivot values in its Frame. * If the Frame has a custom pivot point defined, the origin is set to match it. * If the Frame does not have a custom pivot, this method falls back to `setOrigin()`, * res
()
| 19630 | * @returns This Game Object instance. |
| 19631 | */ |
| 19632 | setOriginFromFrame(): this; |
| 19633 | /** |
| 19634 | * Sets the display origin of this Game Object. |
| 19635 | * The difference between this and setting the origin is that you can use pixel values for setting the display origin. |
no outgoing calls
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