* Sets the display origin of this Game Object. * The difference between this and setting the origin is that you can use pixel values for setting the display origin. * @param x The horizontal display origin value. Default 0. * @param y The vertical d
(x?: number, y?: number)
| 19638 | * @returns This Game Object instance. |
| 19639 | */ |
| 19640 | setDisplayOrigin(x?: number, y?: number): this; |
| 19641 | /** |
| 19642 | * Updates the Display Origin cached values internally stored on this Game Object. |
| 19643 | * You don't usually call this directly, but it is exposed for edge-cases where you may.undefined |
no outgoing calls
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