* Creates and returns a Geometry Mask. This mask can be used by any Game Object, * including this one. * * To create the mask you need to pass in a reference to a Graphics Game Object. * * If you do not provide a
(graphics?: Phaser.GameObjects.Graphics | Phaser.GameObjects.Shape)
| 19574 | * @returns This Geometry Mask that was created. |
| 19575 | */ |
| 19576 | createGeometryMask<G extends Phaser.GameObjects.Graphics, S extends Phaser.GameObjects.Shape>(graphics?: Phaser.GameObjects.Graphics | Phaser.GameObjects.Shape): Phaser.Display.Masks.GeometryMask; |
| 19577 | } |
| 19578 | |
| 19579 | /** |